Thunderclap 5e. In real life, fireworks are audible multiple km away across a city, like maybe 6000 feet. Thunderclap 5e

 
 In real life, fireworks are audible multiple km away across a city, like maybe 6000 feetThunderclap 5e On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes

Samdaelfman • 5 yr. When I first read the spell, though, not being fully familiar with the rules on areas of effect, I assumed it targeted a cube around the caster, partly based on how "elegant" it seemed, and partly based on the spell's description (a. Spell Description You create a burst of thunderous sound, which can be heard 100 feet away. Thus unambiguously affects everything in its area. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. On an odd. Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. Yes! The only time when allies do not take damage is when the spell says "creatures of your choice", and you choose not to effect your allies ;)Thunderclap 5e; A wave of thunderous force sweeps out from you. Thunder Clap. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. 1. K46. Make a ranged spell attack against the target. Fighter (2h): A fighter using a greatsword. * - (a drop of water if creating water or a few grains of sand if destroying it) Spell Tags: Creation. Play entire session where every time I use Thunderclap each party member within 100ft of me has to roll a constitution save along with the enemies. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. On a failed save, the creature takes 1d6 thunder damage. You can also attack with the flame, although. Thunderclap has a saving throw, where if the target succeeds their roll they won't take. ago. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Leave a Comment Cancel reply. School: EvocationCasting Time: 1 ActionRange: 5 ftComponents: SomaticDuration: InstantaneousAttack/Save: CONReference: EEPC 22. Just to get pedantic, the fact that sound travels faster in water doesn't mean the range of the spell should increase in my opinion. Hit: 16 (3d8 + 3) lightning damage. Therefore: fire bolt is better at lower level (as you noted). A wave of thunderous force sweeps out from you. You cannot cast Thunderwave inside of Silence because of the need for Verbal components (unless you can forego that e. you also gain one of the following 1st level spells which you can cast once per short rest for free: 5e SRD:Burning Hands, 5e SRD:Chromatic Orb, 5e. None. Thunder Clap. The weapon also becomes magical, if it isn't already. Thunderclap hits everyone within 5 feet, so on a grid, the 8 squares around the caster. Thunderclap 5e is an evocation cantrip, signifying its origin in the school of magic that manipulates energy and creates elemental damage. One of the modifications allows you to increase a spell's range by an amount equal to 30 times your wizard level. A 21-Valyrian steel dagger salute to Paddy Considine, who makes his exit from House Of The Dragon this week with a thunderclap of a performance. As the other subclass allowed to access. So you could cast a Thunderclap in the enemy backline from your backline,. Source Animal Friendship: Enchantment 1 action V, S, M Wisdom PHB 212. Thunderclap 5e (5th Edition) Spell in Dnd Spells. This spell is loud. The. XGtE wording overrides EE wording of a spell's description. Casting Time: 1 action. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. . AC 16, there is a 55% chance of success. Thunderclap. You bless up to three creatures of your choice within range. Combining Thunderclap and tab-Sundering/Revenge, you can effectively hold up to 4 mobs with enough threat to counter healer aggro. Yes, Burning Hands is a good spell. Actually, a creature takes 2d8 thunder damage on a did not save and it’s pushed. For the duration, that creature has darkvision out to a range of 60 feet. You create a burst of thunderous sound that can be heard up to 100 feet away. This spell can physically repair a magic item or. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Bob and Sam discuss the spell Thunderclap. The rulebooks don't distinguish range and area of effect consistently. knock has a 60ft range, caster can be outside the silence area to cast knock, the "knock" sound emanates from the target object which can be under a silence aoe. • You cause harmless tremors in the ground for. Follow asked Nov 20, 2020 at 14:32. The wood of a club or quarterstaff you are holding is imbued with nature's power. Each creature other than you in that area must make a Dexterity saving throw. Fire Shield (PHB): Pretty basic self buff spell, would implement as written. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. out the Cav. Shillelagh. dnd-5e. Use the Party Toolbox to manage multiple parties. Thunderclap allows you to damage every creature within 5 feet of you with a burst of thunderous sound that can be heard up to 100 feet away. Xanathar’s Guide to Everything includes an addon filled with maps, macros, and rollable tables that you can add into a new or existing game. On a failed save, the creature's Intelligence and Charisma scores become 1. First, it is a second-level evocation spell that requires a 2nd level spell slot. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you. Thunder Clap is a Electric-Type Melee Move introduced in Loomian Legacy - Veils of Shadow. Evocation cantrip. Frequently Asked Question of Thunderclap. Shocking Grasp. You cause a tremor in the ground within range. Thunderclap. 10. Like many loud spells (including Booming Blade. In this spell you create a burst of thunderous sound that can be heard up to 100 feet away. Samdaelfman • 5 yr. The point must be on the ground or in a body of water. Comment. He is a Nyctosaurus and the leader of a ferocious gang of Pterosaurs. V2Blast. Thunderclap was an evocation cantrip that created a potent burst of sound. Which you can able to see a creature within the range you have to speak with it one-word command. There's some dispute among my group about exactly how Thunderclap works. Thunderclap creates a loud noise. It requires a vocal, somatic, and material component to be cast, and is instantaneous when it is cast. What Is Thunderclap DND 5e? Thunderclap is a powerful evocation spell, the casting time of spell is one action, and duration are instantaneous. It provides a great opportunity for visual role-play and a big dramatic flavor. Range: Self (5-foot radius) Components: S. Each use of the horn's magic has a 20 percent. Each creature within range, other than you, must succeed on a Constitution saving. Duration: Yes Up to 1 hour. But because Eldritch Blast is the only iterative attack cantrip in 5e. When it is cast, you choose a point within 60 feet, and from that point, a loud noise erupts. You create a burst of thunderous sound that can be heard up to 100 feet away. 1 Energy | Deal 4 (7) damage and apply 1 Vulnerable to ALL enemies. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful Constitution saving throw. For this cantrip the first thing that should be noted is that the spell originates from the caster and potentially damages all creatures within 5 ft. Two things you may not be considering about fire bolt. This means that while you could cast Thunderclap inside a area of Silence, all creatures within would be immune to its damage. The DM determines from where it is loud enough to awaken the dragon. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Range: 5 feet. . Thunderclap. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Normally area spells have a range AND a radius, precisely because of the possibility of interactions like this one. The spell caused a thunderous sound to erupt from the caster, loud enough to be heard from as far as 100 feet (30 meters) and deafening to those standing in the immediate vicinity of the caster. Stand firm and protect allies using the Sentinel 5E in DnD. The only area of effect damaging cantrips in 5e, Word of Radiance, Sword Burst, and Thunderclap are solid options. If the effects of the spell are to be changed, they should be changed esoterically and weirdly. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Second limitation. The rules for Thorn Whip in DnD 5e are as follows: Thorn Whip is a melee spell attack. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Of course, casting Thunderclap will have similar effects and may deal considerably more damage without consuming a limited resource. Damage/Effect. Duration: Instantaneous. Magic Stone. A comprehensive list of all official spells for Fifth Edition. This movement doesn’t have enough force to. A creature made of inorganic material has disadvantage. 8. Thunderclap deals thunder damage (not a common immunity/resistance either, but still more common than force damage) and forces a. Any Attack that hits the creature is a. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st. While Critical Role content is only sort of first-party, it’s built into Dndbeyond, so we’re going to count that for these purposes. On a hit, the target takes 1d10 fire damage. Classes: Bard, Wizard. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Round 3. Choose up to three creatures within range. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. Thunder wave fills 9 squares. Casting Time: 10 minutes. Scroll of Thunderclap Rarity Common Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 50 - 100 gp Price (per Sane Prices) 20 gp. Force damage is the least resisted damage type in DnD 5e, as only 2 creatures in the game’s main sourcebooks are immune to it, and only 5 are resistant. The text is as follows: You create a burst of thunderous sound that can be heard up to 100 feet away. Thunder Clap is a tier 4 warrior class talent that deals Physical damage and applies a debuff to targets reducing their. Harness the powers of life and death with this Witherbloom inspired Monk and Circle of Spores Druid Multiclass build for the latest D&D 5E setting book, Stri. Thunderclap. The Calimport sewers echoed with cries of dying lycanthropes. The rules for Spellcasting state:. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Every creature, friend, or foe that can hear the blast must make a Constitution saving throw. . Each creature other than you within 5 feet of you must make a Constitution saving. Freedom of Movement (PHB): Is the solution to things like vines and tentacles, would implement as written, especially with the focus on surface spells. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. When she was a child, her mother would take her on trips to the Sword Coast and the Moonshae Isles, where they met. You learn one of the following cantrips: 5e SRD:Fire Bolt, 5e SRD:Ray of Frost, 5e SRD:Shocking Grasp, 5e SRD:Acid Splash, 5e SRD:Poison Spray, Thunderclap or Frostbite. 8. Thunder damage is concussive, which affects rigid materials like stone, metal, or glass more drastically. On a successful save, a creature takes half. This spell is definitely boosted to the top of this list because of its deep connection to the Warlock class. Posted on December 1, 2021 by virat. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Coup de tonnerre. Considering the trade of danger, being in melee, and the fact that you cannot split up the damage, it seems comparably fine to Eldritch Blast. The casting requirements are simple: you must have at least one hand free to perform the somatic component. Gate Key When properly operated, the gate key can be used to attune any bounded space, such as a doorway or a cave opening, to another bounded space on another plane of existence previously visited by the wielder. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thunderclap headache can be the presenting symptom of numerous conditions. . The thunder can be heard from up to 300 feet away. Fairly new DND 5E player here. Every spellcasting class can access at least one spell that inflicts. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Thunderclap. At Higher Levels: When you cast this spell using a 9th-level spell slot, you summon a Celestial of Challenge rating 5 or lower. However unlike the paladin Consecrate + Holy Shield threat generation, without a substantial threat-lead, you probably won't be able stay ahead of mage/warlock AoE, aka. Attack/Save. You create one of the following magical effects within range. Thunderclap (S) - 1d6 thunder damage on a Constitution saving throw. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. Mending. Round 2. force is the best in the game with maybe 2 creatures in all of 5e having resistance/immunity to it. Improve this question. You create a burst of thunderous sound that can be heard up to 100 feet away. So it can only affect creatures who are right next to you. Thunderclap. Thunderclap EEPC: Thunder damage is worse than Sword Burst’s force damage, and Thunderclap uses Constitution saves,. An example of an expanded data model for an Actor, showing where how to locate and assign data paths for use as Attribute Keys. Target: A point in range in a location familiar to you or in an obvious location that is unfamiliar to you. Casting Time: 1 action Range: 5 feet Components: S Duration: Instantaneous You create a burst of thunderous sound that can be heard up to 100 feet away. On its own, Eldritch Blast is an excellent spell already, dealing 1d10. Arteries are vessels that supply blood to your. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. On a failed save, the target also burns for the spell’s duration. Each creature within range [5 ft], other than you, must make a Constitution saving throw or take 1d6 thunder damage. When you hit a creature with a melee weapon attack, you can spend 3 ki points to attempt a paralyzing strike. A cube originating from you does not mean you are the center of the cube. Casting Time: 1 action. Lightning Lure. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. 3% Magic Stone. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. When the blastseeker casts lightning bolt or thunderwave, it can roll a die. Control the battlefield and halt foes in their tracks. Spell Description. This spell is loud. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. If you are not wearing the belt Megingjörð and the iron gloves Járngreipr, you have disadvantage on attack rolls using Mjölnir. You manifest a minor wonder, a sign of supernatural power, within range. Roll20 uses cookies to improve your experience on our site. Lightning Lure Spell Details. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. At its highest level, it only deals 4d4 psychic damage when a creature fails a Wisdom saving throw. the fast-fun-and-famous Shattered Halls Prot. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Thunderclap. This. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. It isn’t pushed with enough force to cause damage. Doing damage to 100' would be impressive. Sword Burst. Each creature other than you within 5 feet of you must make a Constitution saving throw. The creature drops whatever it’s holding and falls prone. Moving to a place where you don’t have a clear path to the sky ends the spell early. Shatter: (2nd-level, 60 feet, V/S/M (a chip of mica)) Each creature within a 10-foot radius sphere centered on a chosen point make a Constitution saving throw. Each creature other than you within 5 feet of you must make a Constitution saving throw. You can up-cast it to get a Unicorn as a 9th level. A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. Shatter 5e is an area-of-effect spell that inflicts thunder damage on all creatures caught within its 10-foot radius sphere. The subclass depends heavily on necrotic. Vicious Mockery. All credit goes to Shiningmidnight on Reddit for this image!Languages --. 9. Graviturgy Magic Wizard Introduction. The problem arises when the monsters start to ignore you and move on to. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Duration: Instantaneous. While Critical Role content is only sort of first-party, it’s built into Dndbeyond, so we’re going to count that for these purposes. First, it is a second-level evocation spell that requires a 2nd level spell slot. Anything the target is wearing or carrying is invisible as long as it is on the target's person. Thunderclap. Casting Time: 1 action. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. Irrespective of caster size since the caster isn’t inside the effect. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s. This thread is archived New comments cannot be posted and votes cannot be cast. I won't quote them. A normal human speaking voice can in fact be heard over 500' away. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. In my games friendly fire can and does happen. This spell has no effect on undead or constructs. • You cause flames to flicker, brighten, dim, or change color for 1 minute. Shatter: (2nd-level, 60 feet, V/S/M (a chip of mica)) Each creature within a 10-foot radius sphere centered on a chosen point make a Constitution saving throw. Thunderclap. Feb 6, 2016. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Until the spell ends, the magic bonfire fills a 5-foot cube. A willing creature you touch is imbued with bravery. The description for this move in each. Seward Blade (5e Equipment) Weapon ( cutlass ), very rare (requires attunement) The man carried a sword in each hand, both slightly curved near the tip. The breath weapon’s damage is as good as Fireball, so you’re getting as much damage as a 3rd-level fireball as a Bonus Action every turn. Sword Burst 5e Compared to Thunderclap. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Source: Tasha's Cauldron of Everything. At 5th level, Extra Attack adds a 2x multiplier. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. So, no, Revivify will not work in ToA. These two cantrips seem very similar except that thunderclap gives off a loud sound to 100'. A normal human speaking voice can in fact be heard over 500' away. With this thunderous applause that can be heard up to 100 feet away, you can harm enemies surrounding you with the power of sound! While it only deals 1d6 thunder damage, it can hit as many foes as 5-foot squares are around you, and even work as distractions, alarms, and signals when you need to make some noise. Using the range as the area is,. Fail the save, and they’re dancing to the tune of 1d6 thunder damage. Prone. The mask regains all its hit points at. Spell Tags: Teleportation. While holding this item, you can use an action to create a booming clap of thunder that can be heard up to 100 feet away. You instantly light or snuff out a candle, a torch, or a small campfire. You clap your hands, emitting a peal of thunder. Yep! thomar CR 1/4 • 5 yr. Korux stares in silence and doesn’t talk much. Thunderclap. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Casting Time: 1 action. Name Email Website. Teleportation. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. The meaning of THUNDERCLAP is a clap of thunder. On a successful save, a creature takes half as much damage and isn't deafened. All of the characters in your range must make a successful Constitution Saving Throw. Thunder Clap is a tier 4 warrior class talent that deals Physical damage and applies a debuff to targets reducing their. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Thunderclap ( pointer) Evocation cantrip. . Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. On a failed save, the creature takes 1d6 thunder damage. You become invisible at the same time that an illusory double of you appears where you are standing. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. Earth Tremor and Thunderclap affect everything in range. Thunderclap headaches could be caused by bleeding from an artery into the space surrounding your brain. Clap of Thunder (4e Power)Faerie Fire. , one target. Acid Splash. 你制造出一阵雷霆般的巨响,响声在100尺内都可以被听到。. Overall Notes: Good AoE damage but targets a. Also, according to evoker lvl 6 feature Potent Cantrip, cantrips that would normally do no. Is Thunderclap Good? Overall Rating: Green. On a successful save, a creature takes half damage and. The transformation of the ground is camouflaged to look natural. It gives 5 temp hp, which replenishes every turn. Seek emergency medical. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. the fast-fun-and-famous Shattered Halls Prot. elements. If the object would strike a creature, that creature must make a Dexterity saving throw. It shines because it hits 4 targets and does something to them as oppose to our other threat spells which are all single target other than Cleave. " A normal speaking voice can be heard 100 feet away. Our written review can be read here. On a successful save, the creature takes half as much damage and isn't pushed. Very cool though. Thunderclap. At Higher Levels. ArcaneRecovery • 2 yr. A flammable object hit by this spell ignites if it isn't being worn or carried. It allows you to make a campaign and amplify the message by targeting individuals who encourage similar causes and make them discuss the word across different social networks all at the same moment. The effective range is 5ft, they just tell you the 100ft hearing range so that you know this isn’t a stealthy spell and you could alert guards or enemies within that range. Witch Bolt 5e. Posted on July 30, 2023 by Matt Zane. Fighter (2h): A fighter using a greatsword. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet far away from you. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. The Basic Rules make a clear case for. A creature made of inorganic material. • Your voice booms up to three times as loud as normal for 1 minute. Thunderclap targets the Con save which is typically low for swarming-type enemies. Dungeons and Dragons 5th Edition features 13 spells capable of dealing thunder damage. Thunderwave 5e. You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The Thunderclap to end all Thunderclaps . You clap your hands, emitting a peal of thunder. To give you more of a breakdown and expand your options: Extra Attack augments the Attack Action. Tempo De Conjuração: 1 ação. Thunderous Clap action and Negate Spell reaction. The Destruction domain focuses on unleashing terrible forces, either mindlessly or as retribution. You have resistance to the triggering damage type until the start of your next turn. Walking or climbing on the moss grants advantage on stealth checks to remain silent. The attunement ends if you take off either of. No. Some examples would be thunderclap's area of effect, beacon of hope's area of effect, or even how far away the caster and target of witch bolt can be before the spell ends. "The Pterodactyls are a search-and-rescue team of five. ago. blastseeker casts lightning bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage. The target must succeed on a Wisdom saving throw or follow the command on its next turn. This should work. Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S Duration: Instantaneous You create a burst of thunderous sound, which can be heard. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. The target must make a Constitution saving throw. Vous créez un bruit de tonnerre qui peut être entendu jusqu'à 30 mètres. 260. When Distant Spell increases a spell's range this also affects anything that is determined by the spell's range. One good reason to be an evoker wizard. A quarterstaff in 5E D&D is a versatile weapon, and I don’t mean only because of the Versatile weapon property. The spell description describes the spell’s effect. Thaumaturgy. Monks of this tradition learn how to use their elemental ki to generate an electric surge within their body, thus enhancing their speed of movement, as well as the effectiveness of. There is a lot of great thoughts above. The Thunderclap spell has a range of 5 feet and states (emphasis mine):. Compendium - Sources->Baldur's Gate: Descent into Avernus. Onednd wizards' spell modifications are broken, and not in a good way. Each creature and object under the cloud takes 1d6 acid damage. Every creature, friend, or foe that can hear the blast must make a Constitution saving throw. Here are a few ways to use Barkskin in DnD 5e: Use it on your Druid before using beast form. Thunderclap. What Is Thunderclap DND 5e? Thunderclap is a powerful evocation spell, the casting time of spell is one action, and duration are instantaneous. The spell creates more than one beam. Combining Thunderclap and tab-Sundering/Revenge, you can effectively hold up to 4 mobs with enough threat to counter healer aggro. Each creature during a 15-foot cube originating from you would like to form a Constitution saving throw. ACTIONS. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). field158 field158.